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FLS Relent On PVP Changes |
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Written by Robert "Xaphod" Goforth
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Friday, 19 September 2008 |
Rusty has announced that the Ad-hoc changes implemented in 1.7 are going to undergo quite a few changes this coming Tuesday:
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There are two things, though, that we’re going to change about the system. The first is that we’re removing the ability for a wildly outnumbered group to reinforce up to 9.
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The other change is with the reinforcement timer. We’re changing it from 10 minutes to 5 minutes so that we still get the benefit of outnumbered groups getting help from passing friendlies, but we reduce the ability of larger population nations to converge reinforcements to the battle over the longer time period.
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Written by Robert "Xaphod" Goforth
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Thursday, 18 September 2008 |
Pramas, PotBS new Creative Director has posted a new devlog talking about the direction PotBS is, or will be, moving in:
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As for the long-term, that’s what we’re debating internally right now. We are tossing around a lot of ideas, but we have not finalized anything yet. That being the case, this is an excellent time for you, the captains of the Burning Sea, to let us know what you’d like to see coming up. Would you like a new epic story? More supernatural content? A new playable faction? New vistas to explore? At FLS we really value community feedback, so let us know what you think on the forums.
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New Feature Announced: Cargo Manager |
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Written by Robert "Xaphod" Goforth
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Wednesday, 17 September 2008 |
FLS' UI Team manager Fraxl has posted a new devlog talking about the Cargo Manager, a new tool that'll make moving cargo around a lot nicer:
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From any of your inventory locations (including warehouses and ships), you can click the new cargo manager button to bring up a condensed list of that inventory. Then, you can quickly select all or some of the inventory items you want to move, pick a destination and poof! You’re done. No more endless clicking and dragging individual stacks of items. You can move cargo between any of the ships in your current port and can also mass-delete items this way. It should make juggling your various inventories much easier.
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New Devlog: Customer Service |
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Written by Robert "Xaphod" Goforth
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Tuesday, 16 September 2008 |
Nutch has posted a new devlog talking about how FLS are working on improving their responces to support tickets:
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The Flying Lab Software Customer Service Department consists of multiple people, who all specialize in supporting certain areas of the game such as hardware and networking issues, Epic Battles and the Contention System, Missions, and even one who works tickets for pretty much everything else. We also work with the above mentioned 3rd party companies that provide our GM support, one is in America while the other is in Europe. Add to this the FLS Community Team lead by Aether, which includes our forum moderators, and that’s quite a few people to coordinate. This is why we need pretty strong and clear processes, coordinating a large group of people all working on a different aspects of the same project, across many time zones, is challenging.
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New Devlog: Never Use Black |
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Written by Robert "Xaphod" Goforth
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Monday, 15 September 2008 |
PotBS Art Director BSharp has posted a new devlog talking about the use of colour in art, specificall black:
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Rembrandt used black. Degas used it. Leonardo too. In fact, all of history’s greatest painters used black. I’m stumped to come up with someone who didn’t. Knowing this bit of information is confusing, isn’t it? Who’s right, Rembrandt or Ms. Meadows from junior year 5th period art class?
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Written by Robert "Xaphod" Goforth
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Friday, 12 September 2008 |
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Flying Lab have posted a series of threads talking about new features planned for Milestone 8! |
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New Devlog: Scooter Speaks! |
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Written by Robert "Xaphod" Goforth
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Friday, 12 September 2008 |
Scooterhas posted a new devlog talking about his time as an intern at FLS:
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So, what have I gotten out of this experience? I guess I’m walking out with a new appreciation for game developers, as you’d expect. FLS is doing their damnedest to make Pirates of the Burning Sea great. They are working around the clock nonstop to constantly improve the game even further. We’re never going to be able to make everyone happy, that’s a given. But what we can do is continue to polish and expand the game and to really fulfill its potential. And we can hope that you’ll follow us along for the ride, because, well, who doesn’t like seeing Aether force a pumpkin on my head as part of the development process?
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New Devlog: Making the Transition |
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Written by Robert "Xaphod" Goforth
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Wednesday, 10 September 2008 |
Deqlor, a member of FLS who was a tester and is now a content creator, has posted a new devlog talking about making the transition:
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All in all, I’d be lost right now if it wasn’t for the time I spent as a tester. I know more of the game, more of the team, and, thanks to all of your suggestions, more of what the players want. I know that it’s impossible for me to expect my output to be 100% bug free, but I do my best. It gets easier every day as I learn new things and develop new processes for myself. I’ve only been in ConCo for a little over a month now but I love every minute of it. I cut my teeth on some of the holiday content for International Talk Like A Pirate Day, which was a whole lot of fun. That will be live September 17th – 26th. I hope you enjoy it!
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Written by Robert "Xaphod" Goforth
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Tuesday, 09 September 2008 |
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Flying Lab have unveiled the new Official PotBS Site and wow is it spangly. And Bright! |
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Rusty Posts About New Avcom System |
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Written by Robert "Xaphod" Goforth
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Monday, 08 September 2008 |
Rusty has posted on the FLS forums talking about the improvements they have in line for avatar combat:
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Rather than just tweak the system, we've gone back and retooled everything. It's a pretty significant change, and I'll be interested in seeing what you guys think of it.
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I suggest you have a gander. |
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Devlog: On Marketing and Free Trials 2 |
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Written by Robert "Xaphod" Goforth
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Saturday, 06 September 2008 |
Russell "Rusty" Williams has posted a new devlog talking about how Flying Lab are moving forward with Pirates of the Burning Sea and beginning to aggressively market more:
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...So when does all this start? Tuesday of next week. When does it end? Well, as I said before, it doesn’t. We’ll be rolling out the ads to more and more places, and expanding the scope of it. We’ve got a number of ads in production, and will be rotating them in and out to freshen up things. We’ll also be running ads for milestone releases talking about their new features.
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