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New Devlog: Sharing Game Data - The API |
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Written by Robert "Xaphod" Goforth
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Wednesday, 26 March 2008 |
brendanw has posted a new devlog talking about the new API allowing fansites like this to access ingame data:
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Joe has called game data export “User Content for Programmers,” because it allows technically minded players to participate in the content creation process in new and exciting ways. In the coming months we have plans export more game data in this manner in several stages
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Expect more features based on this awesome resource coming soon :) |
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Written by Robert "Xaphod" Goforth
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Saturday, 22 March 2008 |
Aether has announced that every active potbs account will be given buddy keys:
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This Monday we will be unveiling the Pirates of the Burning Sea Buddy Key Program, which will allow customers with active accounts to invite three of your favorite people to join you on the Burning Sea for a 14 day trail – free!
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New Devlog: Moving Characters to Testbed |
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Written by Robert "Xaphod" Goforth
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Thursday, 20 March 2008 |
Aether has posted a new devlog talking about how they're going to be moving character data over to testbed to allow people to test more effectively (something clearly needed after 1.2!):
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With just a few exceptions all of a character’s information will be copied to Testbed. The characters level, inventory, money, ships, and mission progress will be moved with them. They will keep all their skills and outfitting. They will keep the same structures in the same port. Any items a transferred character has listed in the Auction House will appear in the same port as an expired listing.
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Written by Robert "Xaphod" Goforth
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Tuesday, 18 March 2008 |
The latest patch has captain skill changes, so that's made quite a few people want to respec, and to do that a lot of the time the game makes sure you have three ships or less..
But.. currently the game is deleting the wrong ships in a lot of circumstances. GMs are advising anyone affected by this to file a support ticket (and presumably they'll get you your lost stuff back ASAP)
This is now resolved. |
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Written by Robert "Xaphod" Goforth
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Tuesday, 18 March 2008 |
The downtime for the patching of PotBS to version 1.2 has been extended to 7:30 pacific time, 13:30 GMT. At present time this is an extension of four hours.
Edit - while the downtime is complete and the servers are live with 1.2.67.0, some people are reporting issues with their clients, where the client is simply refusing to patch. More info when I have it. |
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Written by Robert "Xaphod" Goforth
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Saturday, 15 March 2008 |
Flying labe have posted an announcement stating that version 1.2 of PotBS will go live on Tuesday:
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On Tuesday morning, March 18th from 1:30a to 3:30a Pacific Time, Pirates of the Burning Sea game servers will be unavailable while we move Build 1.2.67.0 from Testbed to Live.
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New Resource: Easy-Read Map Of Tortuga |
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Written by Robert "Xaphod" Goforth
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Friday, 14 March 2008 |
 Click to view full size If you're like me, you'll find it very easy to get lost when you're wandering around Tortuga in game.. so I figured.. why not make a map? And here's the result!
Printable version, |
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Flying Lab Revamp Their Forum |
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Written by Robert "Xaphod" Goforth
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Friday, 14 March 2008 |
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Flying Lab have had the builders in and knocked a few walls through, shifted some doors around a bit, and revamped the 'development' section of their forums, making it a bit more forward looking. |
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Fourth Rates Increasing in Cost |
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Written by Robert "Xaphod" Goforth
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Thursday, 13 March 2008 |
Aether has posted on the forum regarding upcoming changes to the cost of Fourth Rate Ships of the Line, which mainly seems to be a reduction of durability on the deeds, as well as removing the Mordaunt from turn in rewards:
First, as you can already see on Testbed, we set the durability on all Fourth Rates to two points per deed, reflecting Design's original intent for these ships.
The next change we’re making replaces the royal commendation turn in for a Mordaunt with a Mastercraft Defiant. Originally, the Mordaunt was handed out in those turn-in missions because that reward was on par with Third, Second and First Rate ships. Now that those ships are no longer in direct competition, the impact of the Mordaunt reward increased significantly. That’s why we changed it to a high-end frigate instead of a Fourth Rate. Customers will be able to see this change on Testbed later this week. |
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Reading between the lines here, the two changes here clearly don't amount to 'a variety of changes', which would lead me to believe that there are other changes they're not mentioning - possibly adding one or more Lineship Bundle to the cost. |
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Written by Robert "Xaphod" Goforth
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Saturday, 08 March 2008 |
The new patch notes are out, and opinion on them seems divided.. Point-á-Pitre has been held back a bit but people don't seem to mind that too much. What people do seem to be concerned about are - predictably - Nerfs and Buffs to Captain skills, something Taelorn himself devoted a devlog to earlier this month.
The loudest dissenters seem to be concerned that the improvements to Pirate skills do not go far enough towards making Pirates an effective career, and that the skills that have been nerfed will put them at more of a disadvantage. |
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Read more...
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New Devlog: Troubleshooting and Customer Services |
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Written by Robert "Xaphod" Goforth
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Friday, 07 March 2008 |
Misha has posted a new devlog talking about common troubshooting issues and customer services:
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You’ve no doubt seen the flood of Devlogs about new changes and features coming in 1.2.x, all of which we believe will improve player experience. That’s all well and good for those who can already play. But what are we doing for folks having difficulty playing because of lag or crashes? What about people who have played but then had issues that didn’t get addressed in a timely manner?
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