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Written by Robert "Xaphod" Goforth
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Tuesday, 18 March 2008 |
The latest patch has captain skill changes, so that's made quite a few people want to respec, and to do that a lot of the time the game makes sure you have three ships or less..
But.. currently the game is deleting the wrong ships in a lot of circumstances. GMs are advising anyone affected by this to file a support ticket (and presumably they'll get you your lost stuff back ASAP)
This is now resolved. |
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Written by Robert "Xaphod" Goforth
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Tuesday, 18 March 2008 |
The downtime for the patching of PotBS to version 1.2 has been extended to 7:30 pacific time, 13:30 GMT. At present time this is an extension of four hours.
Edit - while the downtime is complete and the servers are live with 1.2.67.0, some people are reporting issues with their clients, where the client is simply refusing to patch. More info when I have it. |
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Written by Robert "Xaphod" Goforth
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Saturday, 15 March 2008 |
Flying labe have posted an announcement stating that version 1.2 of PotBS will go live on Tuesday:
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On Tuesday morning, March 18th from 1:30a to 3:30a Pacific Time, Pirates of the Burning Sea game servers will be unavailable while we move Build 1.2.67.0 from Testbed to Live.
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New Resource: Easy-Read Map Of Tortuga |
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Written by Robert "Xaphod" Goforth
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Friday, 14 March 2008 |
 Click to view full size If you're like me, you'll find it very easy to get lost when you're wandering around Tortuga in game.. so I figured.. why not make a map? And here's the result!
Printable version, |
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Flying Lab Revamp Their Forum |
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Written by Robert "Xaphod" Goforth
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Friday, 14 March 2008 |
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Flying Lab have had the builders in and knocked a few walls through, shifted some doors around a bit, and revamped the 'development' section of their forums, making it a bit more forward looking. |
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Fourth Rates Increasing in Cost |
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Written by Robert "Xaphod" Goforth
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Thursday, 13 March 2008 |
Aether has posted on the forum regarding upcoming changes to the cost of Fourth Rate Ships of the Line, which mainly seems to be a reduction of durability on the deeds, as well as removing the Mordaunt from turn in rewards:
First, as you can already see on Testbed, we set the durability on all Fourth Rates to two points per deed, reflecting Design's original intent for these ships.
The next change we’re making replaces the royal commendation turn in for a Mordaunt with a Mastercraft Defiant. Originally, the Mordaunt was handed out in those turn-in missions because that reward was on par with Third, Second and First Rate ships. Now that those ships are no longer in direct competition, the impact of the Mordaunt reward increased significantly. That’s why we changed it to a high-end frigate instead of a Fourth Rate. Customers will be able to see this change on Testbed later this week. |
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Reading between the lines here, the two changes here clearly don't amount to 'a variety of changes', which would lead me to believe that there are other changes they're not mentioning - possibly adding one or more Lineship Bundle to the cost. |
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Written by Robert "Xaphod" Goforth
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Saturday, 08 March 2008 |
The new patch notes are out, and opinion on them seems divided.. Point-á-Pitre has been held back a bit but people don't seem to mind that too much. What people do seem to be concerned about are - predictably - Nerfs and Buffs to Captain skills, something Taelorn himself devoted a devlog to earlier this month.
The loudest dissenters seem to be concerned that the improvements to Pirate skills do not go far enough towards making Pirates an effective career, and that the skills that have been nerfed will put them at more of a disadvantage. |
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Read more...
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New Devlog: Troubleshooting and Customer Services |
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Written by Robert "Xaphod" Goforth
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Friday, 07 March 2008 |
Misha has posted a new devlog talking about common troubshooting issues and customer services:
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You’ve no doubt seen the flood of Devlogs about new changes and features coming in 1.2.x, all of which we believe will improve player experience. That’s all well and good for those who can already play. But what are we doing for folks having difficulty playing because of lag or crashes? What about people who have played but then had issues that didn’t get addressed in a timely manner?
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New Devlog: Underdog Tools! |
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Written by Robert "Xaphod" Goforth
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Friday, 07 March 2008 |
Isildur has posted a new devlog talking about Underdog Tools!:
Since well before launch, therefore, we’ve had a plan for what we call the ‘underdog tools’. They’re a variety of approaches to the population issues, from simple UI features to complex back-end PvP calculations. In the simplest terms, they fall into two categories: incentives and modifications.
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The bonus loot we’re rolling out for the first pass at the underdog tools is a 20% chance of a second loot roll, applied to the last place nation. The bonus experience is also applied to the last place nation, and is a 20% increase to experience gained.
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Offensive unrest modification is a bonus or penalty to how much unrest you generate when you generate unrest against an enemy port – by sinking ships, completing missions, etc. The values we’re setting for this modification are a 15% increase to offensive unrest for the third place nation, and a 35% increase to offensive unrest for the fourth place nation. This makes the underdog nations potentially a larger threat, though they still need to field a port battle team capable of winning to follow through on that threat.
Defensive unrest modification is a bonus or penalty to how much unrest is generated when an enemy generates unrest against you – again, by sinking ships, completing missions, and so forth. For this modification, we’re setting the third place nation to -15%, the fourth place nation to -35%, and the first place nation to +20%. This means that it is easier for all nations to attack the current leading nation, and very difficult for any nation to attack the underdog.
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Bey's Retreat Testbed Event |
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Written by Robert "Xaphod" Goforth
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Friday, 07 March 2008 |
This Sunday, March 9th, Flying Lab Software will be hosting an event on the TestBed server, beginning at 11:00a Pacific Time, with extended weekend access to the Testbed server!
Click here to find out more. |
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New and Improved Features at PotBS Coldfront! |
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Written by Robert "Xaphod" Goforth
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Wednesday, 05 March 2008 |
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Just thought I'd take some time to point out the new and improved features we have here at PotBS Coldfront because I've been spending some time making sure there are some rather useful things here, and making some improvements here and there to what we already have. |
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Read more...
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