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Rackham:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Morgan:
( 1.03.53.00 )
Pirate - None Britain - None Spain - None France - None

Blackbeard:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Kidd:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - Light France - None

Guadeloupe:
( 1.03.53.00 )
Pirate - None Britain - Light Spain - None France - Light

Bonny:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - None France - None

Roberts:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Antigua:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Bellamy:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - Light France - None

Bonnet:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - Light France - None

Hornigold:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - None France - Light

Testbed:
( 1.04.25.00 )
Pirate - Light Britain - Light Spain - Light France - Light

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Hey You! Why aren't you chatting? Direct your IRC program to: Channel: #burningsea Server: irc.coldfront.net.
Marion vanGhent  That looks like it will be great, once you make...  09th May 04:14 AM
Taelorn  The Couronne's getting upgunned.  08th May 10:53 PM
Taelorn  FTs had no solid combat ship in that range, so we...  08th May 10:51 PM
isildur  Yes, indeed.  08th May 02:06 PM
Taelorn  What nerfs?  08th May 11:10 AM
Aether  Our Man in Havana at PotBS Vault!  08th May 10:50 AM
Aether  PotBS at MMORPG!  08th May 10:41 AM
Taelorn  No, that's not the case. What I said wasn't...  08th May 09:51 AM
New Devlog: 1.3! - Group Missions
Written by Robert "Xaphod" Goforth   
Friday, 11 April 2008
GavinIrbyhas posted a new devlog talking about new Repeatable Group Missions:
One of the new pieces of content that we’ve created for 1.3 is repeatable group missions for port conquest. We wanted to give players of all levels the chance to participate in group-oriented content to generate or reduce unrest so they could more easily participate in the PvP game. For the aggressors, this takes the form of destroying a fort’s defenses in order to make way for a ground invasion force. On the defender side, this involves protecting a fort from multiple waves of attackers on both sea and land.
 
1.3: UI Improvements
Written by Robert "Xaphod" Goforth   
Thursday, 10 April 2008
Fraxl has posted a new devlog talking about UI improvements in 1.3:
You’ve probably read the devlogs by Kevin and Anna about the new exchange shops. They pretty much covered why adding these shops was so important, so I’ll cut to the pictures.
[...]
The other big task the UI team had for this milestone was to improve the mission journal.
 
1.3 Patch Notes
Written by Robert "Xaphod" Goforth   
Thursday, 10 April 2008
The first lot of patch notes for 1.3 are out. Click read more to read them.
Read more...
 
New Devlog: PvP Rewards!
Written by Robert "Xaphod" Goforth   
Thursday, 10 April 2008
Kevin "Isildur" Maginn has posted a new devlog talking about PVP Rewards!:
[...] Until we implement port governance, PvP is the current endgame in Pirates. And, to go along with that, PvP is not sustainable without doing other non-PvP activities. (Note that I’m not saying the other things to do in the game aren’t fun; I’m saying that if you find PvP to be the most fun, you’ll resent having to do anything else.)

Combine those two and you get a really unfortunate set of circumstances: in order to have fun in the endgame in Pirates, you have to go out and have not-fun. I’ve played games that do just that before, and they’ve made me very unhappy. Yet somehow I was fine with it in Pirates.

That brings me to the next change we’ve made: killing players will (for now) generate cash rewards identical to killing an NPC of the same ship level. [...]
 
New Devlog: 1.3: Exchange Shop UI
Written by Robert "Xaphod" Goforth   
Wednesday, 09 April 2008
AnnaM has posted a new devlog talking about the new exchange shops ui in 1.3!:
Ultimately, we wanted to make the act of exchanging tokens, goods, and other items that aren’t doubloons into a much more transparent and easy to use system. Unifying the list of exchange items is one of the first steps for us in making more of these systems easier to use and understand, and we hope you find them a big improvement.
 
New Devlog: Exchange Shops
Written by Robert "Xaphod" Goforth   
Friday, 04 April 2008
Isildur has posted a new devlog talking about the Exchange Shops coming in 1.3:
My revisions deal with the Commendation exchange, the Marks of Victory exchange, and the Citations of Conquest exchange.

In Commendations, the biggest change is that I’ve reduced the number of commendation types from 10 to 5 for nationals. [...]

[...] I’m therefore removing all the free ships from the commendation exchanges. The writs aren’t changing, but the endless piles of Bermuda sloops are going away.

[...] we’ve added the ability to buy faction with the Trade Union factions for each nation (and the Smugglers for pirates) via Marks of Victory. [...] Also included in the new Mark exchange shop: explosive round shot and smelling salts. Additionally, you can spend a very, very large number of Marks to purchase a lineship structure item.[...]

Ultimately, our goal be much more responsive to your concerns and ideas about exchanges. As we move forward, we’ll be looking for the most interesting suggestions for rewards from commendations, marks, and citations, as well as other possible future uses of the exchange system.
 
New Devlog: 1.3!
Written by Robert "Xaphod" Goforth   
Friday, 04 April 2008
Joe has posted a new devlog talking about 1.3!:

We’re getting ready to push 1.3 to testbed and I wanted to give a high level overview of the new features that it will offer. Watch for more devlogs in the coming days that go into these features in more depth.

One of the major changes in 1.3 is a revamp to the PvP reward structure. ...

Another new feature for 1.3 is the Dueling system. ... This is an exciting feature in its own right, made even more exciting by the fact that this is just the first step toward the full-blown Skirmish System.

In 1.3 we are adding repeatable group-focused missions to all the contestable ports. These missions are designed specifically for groups, and will require more coordination and tactics. You can read all about it in Gavin Irby’s devlog on Monday. The other Conquest system upgrade in 1.3 is a revamp of how ships are spawned on the Open Sea. DrewC has a devlog coming out on Wednesday with the details about how ports will now be much more likely to have the appropriate NPCs to kill for both defenders and attackers.

The UI Strike Team has been busy this month too. They spent 1.3 focusing on the mission journal, and replacing the turn-in missions. ... Fraxl will have the details in her UI Strike Team devlog which comes out on Tuesday, and AnnaM has a devlog describing the new exchange UI coming out on Wednesday.

To help with the dj vu that playing some avatar combat missions can cause, we have just started adding new environments to play in, and the first of these are some new jungles to fight in.

... you may remember a few weeks ago when Pointe-a-Pitre slipped out of the 1.2 patch. Well it’s taken a little more time than we thought, but the new French Capital is now ready to go and will go live with 1.3.

 
Copying Characters to Testbed
Written by Robert "Xaphod" Goforth   
Thursday, 03 April 2008
Rhaegar has posted regarding copying characters to testbed.. oh and the Compensation is Live.:
Update: Character transfers to the Testbed Server are temporarily disabled while we investigate reports that the transfer process is adversely impacting auction house listings. We are actively looking into the cause of this and will keep everyone updated as we learn more.
Testbed is a really useful tool that allows players to try out a build before it goes live. The downside is that it takes time and energy to level up characters on a test server, and that means we don’t get as much test feedback as we’d like to see. To that end, we are introducing the Character Copy tool to allow you to copy existing characters from other servers onto Testbed.
 
Server Outage: Thursday Morning
Written by Robert "Xaphod" Goforth   
Wednesday, 02 April 2008
Rhaegar has posted a news post talking about Thursday Morning downtime:
We will be upgrading the servers during the usual maintenance window 1:30a-3:30a Pacific (9.30am-11.30am British Summer Time) on Thursday April 3rd. During this time, we will be upgrading both Testbed and the Live clusters. This build will enable the compensation for the outage last Friday (3/28).
 
Outage Compensation
Written by Robert "Xaphod" Goforth   
Friday, 28 March 2008
FLS has spoken out about compensation for the recent outage:

We realize that today’s extended downtime was incredibly inconvenient for our community, and as a result we have decided to give each player some in-game items to compensate for the time that was lost. We know that these items can’t replace the fun of actually playing the game during those hours, but we hope that they will lessen the blow.
The items are:

6 x Bonus Loot Book

[...]

6 x Bonus Experience Book

Whether that'll be enough for some people remains to be seen.
 
Servers are Back, Finally
Written by Robert "Xaphod" Goforth   
Friday, 28 March 2008
The servers are back:

Our European and North American servers are now back online. We have deployed a new server build which resolves the issues that were caused by last night’s patch. Release notes can be found here.

Once again we would like to offer our sincere apologies for the inconvenience this outage has caused.

 
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