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Rackham:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Morgan:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - None France - None

Blackbeard:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Kidd:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - None France - None

Guadeloupe:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - None France - Light

Bonny:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - None

Roberts:
( 1.03.53.00 )
Pirate - Light Britain - Moderate Spain - Light France - Light

Antigua:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Bellamy:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - None

Bonnet:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - None France - Light

Hornigold:
( 1.03.53.00 )
Pirate - None Britain - None Spain - None France - Light

Testbed:
( 1.04.25.00 )
Pirate - Light Britain - Light Spain - Light France - Light

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Hey You! Why aren't you chatting? Direct your IRC program to: Channel: #burningsea Server: irc.coldfront.net.
ktatroe  The current system is designed to get items into...  12th May 12:49 PM
fraxl  Not this time... We mostly want you to beat each...  12th May 12:38 PM
ttobey  Who's the poor guy who had to miss the toast and...  12th May 12:34 PM
fraxl  Yep, 1.5 :-) Your feedback has been really...  12th May 12:33 PM
ktatroe  As of this morning, there were 51 items in the...  12th May 12:32 PM
fraxl  Be patient... ;)  12th May 12:16 PM
fraxl  GM Tiafan is on the docks in Cabo Raphael right...  12th May 12:16 PM
Joe  Xavin mentioned this, but let me reiterate: When...  12th May 11:54 AM
PotBS for Free? Strewth!
Written by Robert "Xaphod" Goforth   
Friday, 22 February 2008
Flying Lab have announced something called the Australian Ambassador Program, which will let some Aussie players play for a year, for free!
Sound good? visit this link to find out more.
 
New Devlog: 1.2! - Adhoc Spawning
Written by Robert "Xaphod" Goforth   
Friday, 22 February 2008
Taelorn has posted a new devlog talking about spawn placement in Open Sea adhoc battles, something that's been quite a bit of a concern of late:
The Ad-Hoc (open sea battle) spawning system is something that’s bothered me for quite some time. We knew it was a problem, as players reported sometimes spawning far, far away from their groupmates even at the start of a battle, but it was set up in a way that meant we couldn’t easily adjust it to make ships spawn where they should. We made a series of changes to reduce the problem but they persisted to a lesser degree. That meant we needed to overhaul the entire Ad-Hoc spawning system to get it functioning the way we want. We started planning for a new system during open beta, and began the work to replace the system just before launch. You’ll see the results of that work in 1.2
 
New Devlog: 1.2! - Ship Tuning
Written by Robert "Xaphod" Goforth   
Thursday, 21 February 2008
David "Taelorn" hunt has posted a new devlog talking about how ships are going to be changed in 1.2:
The upcoming build represents the first significant batch of changes from late beta (and into pre-boarding). This includes a couple global changes and a bunch of changes to individual ships.
There seem to be quite a lot of changes, including making the top batteries on a lot of ships have heavier guns, and lots of general tweaks.
 
New Devlog: New French Capital!
Written by Robert "Xaphod" Goforth   
Wednesday, 20 February 2008
Killick has posted an hilarious devlog takling about the development of Point With Clown, the new French capital city.
[...]you might have noticed that, at the moment, Pointe—Pitre could be Charlesfort’s long-lost twin city. But in ConCo we believe every nation deserves, nay, has the inalienable right, to walk into a unique capital city that is the envy of every other. A city that is, in a word, rocambolesque. A word I never would have learned if we hadn’t revamped Pointe—Pitre.
 
Joe Ludwig Becomes Producer! New Devlog
Written by Robert "Xaphod" Goforth   
Wednesday, 20 February 2008
It's been announced that John Scott Tynes - "Rev" has stepped down from his producer role to pursue a job with Microsoft and Xbox Arcade.

The new producer for Pirates of the Burning Sea is Joe Ludwig, who's been part of the team for longer than even I've been around, which is reassuring.
Although I’ve been on Pirates of the Burning Sea since before it had a name, and have posted lots of dev logs and many replies in the forums, I don’t think most of you have heard of me. John Scott Tynes (aka “Rev”) is going to work on other things, and I’m stepping into the role of Producer on Pirates, so I wanted to re-introduce myself and talk a little about what’s coming up in the next few weeks.[...]
We at Coldfront bid him welcome and remind him that our cake is due, and that box five should continue to be left empty for our use.
 
New Devlog: Contention Mission Handins
Written by Robert "Xaphod" Goforth   
Tuesday, 19 February 2008
Another new devlog has been posted on the official site, this time by Isildur, and it's talking about something that's been a bit of a touchy subject of late: Contention missions.
The big issue in the current system is that the requirements for the mission are only checked when you take the mission, not when you turn it in. Weve changed that so that we test for mission validity both when you take the mission and when youre completing the mission. This means that while the unrest missions can take a port into Open PvP, you cannot reach the point at which we schedule a port battle solely via the unrest missions.
Now let's just hope this calms a few heads..
 
New Devlog: Lively Towns
Written by Robert "Xaphod" Goforth   
Monday, 18 February 2008
A new devlog has been posted on the official site by "Xenobia", talking about how lively towns are made:
It is a difficult job to make sound amazing, but I love it and the creative freedoms that is gives me. Now that I have totally awed and inspired you all to be technical artists, I hope you enjoy the “life” in POTBS!
 
The PotBS Coldfront Guide to Reputation
Written by Robert "Xaphod" Goforth   
Friday, 15 February 2008
The start of a new series of game tutorials from Coldfront Pirates of the Burning Sea.

The Basics

There are loads of factions in Pirates of the Burning Sea and most NPCs are in one. You can tell which by the title underneath the character or ship name when it’s selected, in the same place where a player’s society would appear.

Your character has a reputation with all of these factions, which you can find in the character section of the user interface under the reputations tab.

Read more...
 
The Boarding Party Presents: "Tell Us Your Story" Contest
Written by Clackling   
Friday, 15 February 2008

Silence. The seas are calm. Suddenly, on the horizon, a ship appears. Followed by a hundred others. The French are coming, and I'm all that stands in their way. I will NOT allow them to take this port. I will die a thousand deaths before they take control of Bartica away from me. I am an Englishman, and this is my story.

My name is Clackling, and I am one of the many Boarding Party members of PotBS. Boarding Party representatives are people who participate in many aspects of the game and its community, from helping new sailors get on their feet, to organizing live meets around the globe, to creating fun contests like this one. We've decided to put together this contest to introduce ourselves officially to you, as well as give you a chance to win some awesome prizes.

Read more...
 
Valentine's Day Devchat Log
Written by Robert "Xaphod" Goforth   
Thursday, 14 February 2008
Flying Lab were gracious enough to join us on potbs.coldfront IRC for a devchat this Valentine's day. If you missed it, here's the log:
Read more...
 
lindseyangela talks about conventions
Written by Robert "Xaphod" Goforth   
Wednesday, 13 February 2008
There's a new Devlog on the official site by Lindsey Angela, talking about her experience with conventions.. it's fun!
I really enjoyed showing the game and talking to gamers – especially our awesome Pirates fans – and I guess the team here liked the way I handled things during the show because they invited me along to be on the demo team at GenCon Indy the following summer. By the time of the show I had another year of animation under my belt and I was excited to show off all the ways the game had improved (including avatar combat! Woo).
 
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