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Rackham:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Morgan:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - None France - Light

Blackbeard:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Kidd:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - None

Guadeloupe:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - None France - None

Bonny:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - Light France - None

Roberts:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Antigua:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Bellamy:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - None

Bonnet:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - None France - Light

Hornigold:
( 1.03.53.00 )
Pirate - None Britain - None Spain - None France - Light

Testbed:
( 1.04.25.00 )
Pirate - Light Britain - Light Spain - Light France - Light

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FLS Forums Dev Tracker
We've fitted transmitters to the developers' necks so that you, lovely reader, can keep a track of their movements on the FLS forums, and use that info to keep up to date with the developments of Pirates of the Burning Sea.

Newest posts at a glance

Untitled Document
Friday 09th May 03:08 PMThread: BUCCANEER career missions
fraxlPost: BUCCANEER career missions
Friday 09th May 03:06 PMThread: Feedback for 1.4.25.0
JoePost: Sorry, I meant to say the first AWESOME ship...
Friday 09th May 03:02 PMThread: Early Missions: BRITISH
fraxlPost: Either is fine, though I assume people are...
Friday 09th May 03:01 PMThread: RECRUITING: level 50 PvP
fraxlPost: RECRUITING: level 50 PvP
Friday 09th May 03:00 PMThread: Help Us Test User Content 2.0!
ktatroePost: Nope. Nothing so clever. The only thing it does...
Friday 09th May 02:45 PMThread: Why did FLS launch early?
RustyPost: Looking Ahead...
Friday 09th May 02:01 PMThread: Thread suggestions
fraxlPost: Thread suggestions
Friday 09th May 01:57 PMThread: Feedback for 1.4.25.0
JoePost: Thanks for finding this one. It's not related to...

The last 35 posts:

Tracking a max 25 posts per dev, off topic excluded.
Danicia excluded because all she says is "blah blah thread locked"

Page 1 || > Page 2 > || > Page 3 >

fraxl
Forum: The Playability Lab Today, 03:08 PM
Replies: 0
Views: 1
Posted By fraxl
BUCCANEER career missions

As many of you know, we are introducing a new pirate career called Buccaneer (http://www.burningsea.com/page/news/article&article_id=10789) in the 1.4 patch.

Now that 1.4 is on Testbed, we would...
Joe
Forum: Test Server Discussion Today, 03:06 PM
Replies: 60
Views: 1,047
Posted By Joe
Sorry, I meant to say the first AWESOME ship...

Sorry, I meant to say the first AWESOME ship upgrade. :)


Joe
fraxl
Forum: The Playability Lab Today, 03:02 PM
Replies: 3
Views: 15
Posted By fraxl
Either is fine, though I assume people are...

Either is fine, though I assume people are talking about 1.3 unless they mention other wise.

I would encourage everyone to give testbed (1.4) a try, however! Watch for an announcement saying as...
fraxl
Forum: The Playability Lab Today, 03:01 PM
Replies: 1
Views: 2
Posted By fraxl
RECRUITING: level 50 PvP

This playtest will take place on: TESTBED
This playtest will be begin on: Monday, May 12
...and end on: Monday, May 19

To participate in this test, you must: have a level 50 character on one of...
ktatroe
Forum: Flags and Sails Today, 03:00 PM
Replies: 17
Views: 115
Posted By ktatroe
Nope. Nothing so clever. The only thing it does...

Nope. Nothing so clever. The only thing it does is to ensure that you're voting flag vs. flag or sail vs. sail. It picks two of the appropriate type at random.



I've seen a few of these as well,...
Rusty
Forum: General PotBS Discussion Today, 02:45 PM
Replies: 137
Views: 4,101
Posted By Rusty
Looking Ahead...

It seemed to work reasonably well in the beta, but as noted, beta play has been very different in terms of how NvN has progressed. We've thought that the issue was more of education as to how people...
fraxl
Forum: The Playability Lab Today, 02:01 PM
Replies: 0
Views: 11
Posted By fraxl
Thread suggestions

Got a suggestion for a Playability Lab thread? Post 'em here!
Joe
Forum: Test Server Discussion Today, 01:57 PM
Replies: 60
Views: 1,047
Posted By Joe
Thanks for finding this one. It's not related to...

Thanks for finding this one. It's not related to trial accounts, but to the skill changes. The fix for the underlying problem should be in Monday's testbed refresh as well as a change to give you...
Joe
Forum: Test Server Discussion Today, 01:50 PM
Replies: 60
Views: 1,047
Posted By Joe
The chat restrictions are there to limit...

The chat restrictions are there to limit goldspammers and jerks harassing other nations on their own server. The unrest-generation limits are there for the jerks, and so are the AH limits to a...
Joe
Forum: Test Server Discussion Today, 01:40 PM
Replies: 60
Views: 1,047
Posted By Joe
We've increased the trial account level cap to 50...

We've increased the trial account level cap to 50 while we're waiting for Monday's testbed push to stop flagging everyone as a trial account. All the other restrictions are still in place, but...
mattt
Forum: Discuss: World & Missions Today, 01:35 PM
Replies: 4
Views: 87
Posted By mattt
I think you guys are actually talking about two...

I think you guys are actually talking about two different mission sets that involve mayan ruins. The Enemy Within is part of the supernatural chain, and Meztli is a character that can be found quite...
fraxl
Forum: The Playability Lab Today, 01:05 PM
Replies: 0
Views: 14
Posted By fraxl
Early Missions: SPANISH

We'd like your feedback on missions you get in the following towns:
Barilla
Villa Hermosa
Campeche
Sisal

In addition to rants or raves about particular missions, we would love to know your answers...
fraxl
Forum: The Playability Lab Today, 01:05 PM
Replies: 0
Views: 8
Posted By fraxl
Early Missions: FRENCH

We'd like your feedback on missions you get in the following towns:
Fort Caroline
St. Augustine
Grenville
Tampa

In addition to rants or raves about particular missions, we would love to know your...
fraxl
Forum: The Playability Lab Today, 01:05 PM
Replies: 0
Views: 8
Posted By fraxl
Early Missions: PIRATE

We'd like your feedback on missions you get in the following towns:
Morgan’s Bluff
Harbour Island
Cat Island
Whitby

In addition to rants or raves about particular missions, we would love to know...
fraxl
Forum: The Playability Lab Today, 01:05 PM
Replies: 3
Views: 15
Posted By fraxl
Early Missions: BRITISH

We'd like your feedback on missions you get in the following towns:
Rosignol
Georgetown
Les Hattes
Bartica

In addition to rants or raves about particular missions, we would love to know your answers...
Marion vanGhent
Forum: Flags and Sails Today, 01:02 PM
Replies: 8
Views: 160
Posted By Marion vanGhent
That looks great! And now, lo and behold, you...

That looks great! And now, lo and behold, you can actually submit it. Hooray!

Glad to help.
Marion vanGhent
Forum: Flags and Sails Today, 01:01 PM
Replies: 17
Views: 115
Posted By Marion vanGhent
Unless they're identical, one design will always...

Unless they're identical, one design will always be a little closer to "ready" than the other. Which means that your vote still helps weed out the design that isn't ready.

The chances of that same...
Aether
Forum: Flags and Sails Today, 12:55 PM
Replies: 224
Views: 9,096
Posted By Aether
Thread closed.

Hey folks- since we are collecting your feedback at the following thread (http://www.burningsea.com/forums/showthread.php?p=342778#post342778), this thread is being retired.

Best,
Aether
Aether
Forum: Flags and Sails Today, 12:43 PM
Replies: 17
Views: 115
Posted By Aether
Help Us Test User Content 2.0!

We are very excited to announce that we will be beginning public testing of our new User Content 2.0 initiative today! While we’ve done extensive internal testing, it is important to us that we...
Aether
Forum: Flags and Sails Today, 12:42 PM
Replies: 224
Views: 9,096
Posted By Aether
Help Us Test User Content 2.0!

We are very excited to announce that we will be beginning public testing of our new User Content 2.0 initiative today! While we’ve done extensive internal testing, it is important to us that we...
Taelorn
Forum: Ask an FLS Developer! Today, 11:22 AM
Replies: 13
Views: 197
Posted By Taelorn
We looked into class switching and tossed it out...

We looked into class switching and tossed it out because it was unfeasible. Starting characters at level 20 was going to be a lot of work (it would have delayed the entire 1.4 skill change list to...
Aether
Forum: Devlogs Today, 11:17 AM
Replies: 268
Views: 5,847
Posted By Aether
This issue has been addressed.

I understand that you and Taelorn have had personal conversation regarding this issue, and he answered your questions directly. Unfortunately, not liking the answer doesn't mean that answer changes...
Taelorn
Forum: Discuss: Ships, Ship Combat, & Ship Skills Today, 11:16 AM
Replies: 13
Views: 322
Posted By Taelorn
I hope so.

I hope so.
Taelorn
Forum: Discuss: Ships, Ship Combat, & Ship Skills Today, 11:14 AM
Replies: 4
Views: 138
Posted By Taelorn
FTs get more speed buff from them, but it might...

FTs get more speed buff from them, but it might not be in the current 1.4 testbed.



Neither version of dump guns is going to be 120 seconds. I had already reduced that change as it didn't fit in...
Marion vanGhent
Forum: Shipwright Discussion Today, 10:40 AM
Replies: 98
Views: 7,879
Posted By Marion vanGhent
Looking good! My personal thoughts: #3 is...

Looking good! My personal thoughts: #3 is probably the most realistic. #4 is probably the most artistically expressive. Either would be great, and all of these would be perfectly acceptable for...
Misha
Forum: Known Issues / Troubleshooting Today, 10:22 AM
Replies: 26
Views: 3,248
Posted By Misha
The problem this thread was originally created to...

The problem this thread was originally created to track down has long been solved so I'm closing it. If you experience lag or if you lose network connection to the game, check out Answer 144...
Taelorn
Forum: Test Server Discussion Today, 10:22 AM
Replies: 60
Views: 1,047
Posted By Taelorn
Investigating. Not functioning how? It might...

Investigating.



Not functioning how? It might not be in until the next build.



This was changed to 2.5min, but it's not until the next build.
Misha
Forum: Test Server Discussion Today, 10:19 AM
Replies: 9
Views: 256
Posted By Misha
Because apparently it's somehow technically...

Because apparently it's somehow technically complicated in ways I don't understand. I drove hard to enable you guys to copy when both Live and Testbed were 1.3.53 but the process for enabling it was...
Taelorn
Forum: Ask an FLS Developer! Today, 10:10 AM
Replies: 17
Views: 478
Posted By Taelorn
I'll look into it.

I'll look into it.
Marion vanGhent
Forum: Flags and Sails Today, 10:09 AM
Replies: 8
Views: 160
Posted By Marion vanGhent
Color looks great now, but it seems in working on...

Color looks great now, but it seems in working on the shield some aliasing (jagginess) has been introduced. Remember to do your editing while your work is still larger than the finished size; this...
Taelorn
Forum: Devlogs Today, 09:30 AM
Replies: 268
Views: 5,847
Posted By Taelorn
That was too much and got reduced, but it didn't...

That was too much and got reduced, but it didn't make the first 1.4 testbed build.



The changes haven't even been out long enough to listen to anyone. Now that testbed is up (although not with all...
Misha
Forum: Known Issues / Troubleshooting Today, 08:48 AM
Replies: 26
Views: 3,248
Posted By Misha
Then that's a different problem. Check Answer 144...

Then that's a different problem. Check Answer 144 (http://support.flyinglab.com/cgi-bin/flyinglab.cfg/php/enduser/std_adp.php?p_faqid=144) (and the answers it links to as they apply to you). If the...
Marion vanGhent
Forum: Flags and Sails Today, 04:14 AM
Replies: 8
Views: 160
Posted By Marion vanGhent
That looks like it will be great, once you make...

That looks like it will be great, once you make the shield a flat, solid colour! Right now it has a "(slightly) shiny metal" effect to it. I can tell you from experience, shiny metal is very very...
Taelorn
Forum: Discuss: Ships, Ship Combat, & Ship Skills Yesterday, 10:53 PM
Replies: 13
Views: 322
Posted By Taelorn
The Couronne's getting upgunned.

The Couronne's getting upgunned.
Taelorn
Forum: Ask an FLS Developer! Yesterday, 10:51 PM
Replies: 17
Views: 478
Posted By Taelorn
FTs had no solid combat ship in that range, so we...

FTs had no solid combat ship in that range, so we gave them access to the Heavy Hercules.

As noted, Pirates already had the Heavy Hercules.

Page 1 || > Page 2 > || > Page 3 >

 

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