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Rackham:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Morgan:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - None France - None

Blackbeard:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Kidd:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - None France - Light

Guadeloupe:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - None France - None

Bonny:
( 1.03.53.00 )
Pirate - None Britain - Light Spain - None France - Light

Roberts:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Antigua:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - Light

Bellamy:
( 1.03.53.00 )
Pirate - Light Britain - Light Spain - Light France - None

Bonnet:
( 1.03.53.00 )
Pirate - Light Britain - None Spain - None France - Light

Hornigold:
( 1.03.53.00 )
Pirate - None Britain - Light Spain - None France - Light

Testbed:
( 1.04.29.00 )
Pirate - Light Britain - Light Spain - None France - Light

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Dev Tracker page 3
Written by Robert "Xaphod" Goforth   
Tuesday, 04 March 2008
We've fitted transmitters to the developers' necks so that you, lovely reader, can keep a track of their movements on the FLS forums, and use that info to keep up to date with the developments of Pirates of the Burning Sea.

71 - 105

Tracking a max 25 posts per dev, off topic excluded.

< Page 1 < || < Page 2 < || Page 3

Rusty
Forum: Known Issues / Troubleshooting 05-12-2008, 04:39 PM
Replies: 115
Views: 4,168
Posted By Rusty
I did a little digging. This is fixed in 1.4...

I did a little digging. This is fixed in 1.4 which is on testbed right now. If you have a testbed account, give it a whirl and let us konw if you're still seeing the problem.
ktatroe
Forum: Flags and Sails 05-12-2008, 04:19 PM
Replies: 6
Views: 128
Posted By ktatroe
When you get that symbol, it means that for some...

When you get that symbol, it means that for some reason (most commonly network slowness) the UC didn't download properly.

When you get it, quit the game client, delete the files inside your My...
AnnaM
Forum: Discuss: World & Missions 05-12-2008, 03:41 PM
Replies: 5
Views: 315
Posted By AnnaM
You should check with Zoe Franche, who is in...

You should check with Zoe Franche, who is in charge of the Académie Nationale in Pointe-à-Pitre.
Rusty
Forum: Ask an FLS Developer! 05-12-2008, 03:34 PM
Replies: 71
Views: 2,618
Posted By Rusty
Yep. We just sent off the new step by step plan,...

Yep. We just sent off the new step by step plan, and we've got the communication mapped out as well to let you guys know what's going on.
ktatroe
Forum: Flags and Sails 05-12-2008, 03:24 PM
Replies: 188
Views: 4,672
Posted By ktatroe
Once an item is approved, it's intended to become...

Once an item is approved, it's intended to become available in game immediately. Over the weekend, this wasn't in place (it was not something we were comfortable rolling out on a Friday, and didn't...
ktatroe
Forum: Flags and Sails 05-12-2008, 03:12 PM
Replies: 188
Views: 4,672
Posted By ktatroe
That's a great idea -- I'll get that in place...

That's a great idea -- I'll get that in place shortly.
Taelorn
Forum: Discuss: Ships, Ship Combat, & Ship Skills 05-12-2008, 02:48 PM
Replies: 26
Views: 1,294
Posted By Taelorn
And we have a winner.

And we have a winner.
ktatroe
Forum: Flags and Sails 05-12-2008, 02:16 PM
Replies: 188
Views: 4,672
Posted By ktatroe
Yep. As noted previously, there is a hard cap on...

Yep. As noted previously, there is a hard cap on number of posting credits you can have at one time. We left it off this weekend to encourage people to post what we'd hoped was a back-log of...
Taelorn
Forum: Ask an FLS Developer! 05-12-2008, 01:57 PM
Replies: 11
Views: 320
Posted By Taelorn
http://www.burningsea.com/forums/showthread.php?t=...

http://www.burningsea.com/forums/showthread.php?t=28817
fraxl
Forum: The Playability Lab 05-12-2008, 01:48 PM
Replies: 17
Views: 368
Posted By fraxl
Missions: too hard to solo?

Have you ever done a mission on your own that was clearly impossible at the level it was intended?
What was the name of that mission?
What made it so hard?
ktatroe
Forum: Flags and Sails 05-12-2008, 01:33 PM
Replies: 188
Views: 4,672
Posted By ktatroe
Today. We got an unexpected jump on approving...

Today. We got an unexpected jump on approving items (we didn't expect anything to be ready for approval until this morning, but y'all surprised us with a week's worth of voting in a single weekend),...
ktatroe
Forum: Flags and Sails 05-12-2008, 01:31 PM
Replies: 188
Views: 4,672
Posted By ktatroe
With some people using refresh to vote only on...

With some people using refresh to vote only on flags (a hole closed this morning), the flags in the system degenerated to little to nothing to vote on quickly. Normally, roughly half the submissions...
ktatroe
Forum: Flags and Sails 05-12-2008, 12:49 PM
Replies: 188
Views: 4,672
Posted By ktatroe
The current system is designed to get items into...

The current system is designed to get items into the game significantly faster than the old system, but keep in mind that the bottleneck has and always will be the human element in reviewing the...
fraxl
Forum: The Playability Lab 05-12-2008, 12:38 PM
Replies: 18
Views: 535
Posted By fraxl
Not this time... We mostly want you to beat each...

Not this time... We mostly want you to beat each other up and let us know how the career you picked works out, skillwise. :)
ttobey
Forum: Ask an FLS Developer! 05-12-2008, 12:34 PM
Replies: 11
Views: 409
Posted By ttobey
Who's the poor guy who had to miss the toast and...

Who's the poor guy who had to miss the toast and take the picture?
fraxl
Forum: The Playability Lab 05-12-2008, 12:33 PM
Replies: 5
Views: 199
Posted By fraxl
Yep, 1.5 :-) Your feedback has been really...

Yep, 1.5 :-)

Your feedback has been really helpful. Keep it coming!
ktatroe
Forum: Flags and Sails 05-12-2008, 12:32 PM
Replies: 188
Views: 4,672
Posted By ktatroe
As of this morning, there were 51 items in the...

As of this morning, there were 51 items in the panic queue, out of the 900-odd items that have gone through the system since Friday. That's about what we expected, though normally, we'd be pushing...
fraxl
Forum: The Playability Lab 05-12-2008, 12:16 PM
Replies: 18
Views: 535
Posted By fraxl
Be patient... ;)

Be patient... ;)
fraxl
Forum: The Playability Lab 05-12-2008, 12:16 PM
Replies: 18
Views: 535
Posted By fraxl
GM Tiafan is on the docks in Cabo Raphael right...

GM Tiafan is on the docks in Cabo Raphael right now ;-)
Joe
Forum: Test Server Discussion 05-12-2008, 11:54 AM
Replies: 105
Views: 4,549
Posted By Joe
Xavin mentioned this, but let me reiterate: When...

Xavin mentioned this, but let me reiterate: When 1.4 pushes to live you will get a free respec and a respec item. You'll get to pick all your skills again and if you don't like what you end up with...
fraxl
Forum: The Playability Lab 05-12-2008, 11:35 AM
Replies: 5
Views: 199
Posted By fraxl
#2 is a great idea. Expect that thread soon....

#2 is a great idea. Expect that thread soon. :-)

As for #3, we're already working on it. We're not going to do a total revamp, but we can at least make it so it stops sucking so much. At the...
Taelorn
Forum: Discuss: Ships, Ship Combat, & Ship Skills 05-12-2008, 11:22 AM
Replies: 167
Views: 19,211
Posted By Taelorn
You cannot reduce your visibility below 30% of...

You cannot reduce your visibility below 30% of whatever you start with. So, when you get +100% stealth it's the "maximum" stealth you can attain, or 30% of your initial value (instead of 0% and...
fraxl
Forum: The Playability Lab 05-12-2008, 11:07 AM
Replies: 18
Views: 535
Posted By fraxl
If you sent an email to...

If you sent an email to This e-mail address is being protected from spam bots, you need JavaScript enabled to view it , then I got it. I emailed the people who I needed more information from... everyone else should be headed over to Cabo Raphael to get their goodies...
Taelorn
Forum: Discuss: Ships, Ship Combat, & Ship Skills 05-12-2008, 11:06 AM
Replies: 167
Views: 19,211
Posted By Taelorn
Base Visibility - Absolute Visibility - (Base...

Base Visibility - Absolute Visibility - (Base Visibility * Stealth Modifier * 0.7).
fraxl
Forum: The Playability Lab 05-12-2008, 10:57 AM
Replies: 18
Views: 477
Posted By fraxl
Testbed level 50 players!

This is the place to report back on your experiences playing a level 50 character on Testbed!

Note: If you have feedback specifically about the revised skill sets for your career, please fill out...
Taelorn
Forum: Discuss: Ships, Ship Combat, & Ship Skills 05-12-2008, 10:43 AM
Replies: 167
Views: 19,211
Posted By Taelorn
All modifiers are additive. Just add all the...

All modifiers are additive. Just add all the bonuses/penalties and get the final result.

+300% -250% = +50% reload rate.



Aim loc has no impact.
Taelorn
Forum: Devlogs 05-12-2008, 10:05 AM
Replies: 105
Views: 3,575
Posted By Taelorn
This is completely false. This is true.

This is completely false.



This is true.
Marion vanGhent
Forum: Shipwright Discussion 05-12-2008, 10:04 AM
Replies: 9
Views: 530
Posted By Marion vanGhent
No worries at all :) I understand the confusion....

No worries at all :) I understand the confusion. I just wanted to take the opportunity to help clear up what our different fora are for.
Marion vanGhent
Forum: Flags and Sails 05-12-2008, 06:48 AM
Replies: 2
Views: 111
Posted By Marion vanGhent
Duplicate thread closed.

Duplicate thread closed.
Marion vanGhent
Forum: Shipwright Discussion 05-12-2008, 05:32 AM
Replies: 9
Views: 530
Posted By Marion vanGhent
Please do file that ticket, as this specific...

Please do file that ticket, as this specific forum is for discussing community-made ships going into the game. Problems such as you're describing are technical and completely outside the community's...
Gray Noten
Forum: Important Announcements 05-11-2008, 09:19 PM
Replies: 12
Views: 864
Posted By Gray Noten
Rackham is online. Thanks for your patience.

Rackham is online. Thanks for your patience.
Gray Noten
Forum: Important Announcements 05-11-2008, 08:34 PM
Replies: 12
Views: 864
Posted By Gray Noten
Antigua is back online.

Antigua is back online.
Gray Noten
Forum: Important Announcements 05-11-2008, 08:12 PM
Replies: 12
Views: 864
Posted By Gray Noten
Emergency Maintenance, 5/11/08 9:20pm: RACKHAM, ANTIGUA

Rackham and Antigua will be restarted at 9.20PM Pacific Time for emergency maintenance. We apologize for the lack of notice.

Edit:
Turns out Rackham has an active port battle going on, so we'll...
Marion vanGhent
Forum: Flags and Sails 05-11-2008, 07:00 PM
Replies: 2
Views: 76
Posted By Marion vanGhent
Closing a duplicate thread.

Closing a duplicate thread.
Taelorn
Forum: Ask an FLS Developer! 05-11-2008, 06:39 PM
Replies: 17
Views: 514
Posted By Taelorn
The first testbed hit in the middle of a series...

The first testbed hit in the middle of a series of changes. You'll see something that's closer to being complete next week, then there will be a variety of changes based on how those test.

< Page 1 < || < Page 2 < || Page 3

 

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